Inaccurate?

Suel Arcanamach

(Complete Arcane variant, p. 63)

Arcanamach formerly served as elite guards and agents for powerful wizards.

Requirements

Base Attack Bonus: +6

Skills: Concentration 4 ranks , Jump 4 ranks , Spellcraft 5 ranks , Tumble 4 ranks

Feats: Combat Casting , Iron Will

Language: Ancient Suloise.

Special: Must be proficient with at least four martial or exotic weapons.

Special: Must read the Grimoire Arcanamacha, or study with a willing instructor who has done so. Reading the Grimoire requires one full week of uninterrupted study, and the ability to read Ancient Suloise. Learning from a willing instructor requires four weeks of training.


Hit die

d8

Skill points

4 + Int

Class Features

Advancement

Spells per Day
Level BAB Fort Ref Will Special 1st 2nd 3rd 4th 5th
1st +0 +0 +2 +2 Ignore spell failure chance 5%, tenacious spells 1
2nd +1 +0 +3 +3 Dispelling strike 1/day 1 0
3rd +2 +1 +3 +3 Extended spellstrength 2 1
4th +3 +1 +4 +4 Ignore spell failure chance 10% 2 2 0
5th +3 +1 +4 +4 3 2 1
6th +4 +2 +5 +5 Dispelling strike 2/day 3 3 2 0
7th +5 +2 +5 +5 Ignore spell failure chance 15% 3 3 2 1
8th +6 +2 +6 +6 4 3 3 2 0
9th +6 +3 +6 +6 4 4 3 2 1
10th +7 +3 +7 +7 Dispelling strike 3/day, ignore spell failure chance 20% 4 4 3 3 2

Class skills

Skill name Key ability Trained only Armor check penalty
Bluff CHA no no
Climb STR no yes
Concentration CON no no
Craft INT no no
Disguise CHA no no
Escape Artist DEX no yes
Hide DEX no yes
Jump STR no yes
Knowledge (arcana) INT yes no
Knowledge (history) INT yes no
Knowledge (the planes) INT yes no
Listen WIS no no
Move Silently DEX no yes
Profession WIS yes no
Search INT no no
Spellcraft INT yes no
Spot WIS no no
Swim STR no yes
Tumble DEX yes yes
Use Rope DEX no no

Spells for Suel Arcanamach

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