Inaccurate?

Red Wizard

(Dungeon Master's Guide v.3.5 variant, p. 193)

Requirements

Alignment: Any nongood

Race: Human (from Thay)

Skills: Spellcraft 8 ranks

Feats: Tattoo Focus

Feats: Total of three metamagic feats or item creation feats.

Spells: Able to cast 3rd-level arcane spells.


Hit die

d4

Skill points

2 + Int

Class Features

Advancement

Level BAB Fort Ref Will Special Spells per day
1st +0 +0 +0 +2 Enhanced specialization, specialist defense +1 +1 level of existing arcane spellcasting class
2nd +1 +0 +0 +3 Spell power +1 +1 level of existing arcane spellcasting class
3rd +1 +1 +1 +3 Specialist defense +2 +1 level of existing arcane spellcasting class
4th +2 +1 +1 +4 Spell power +2 +1 level of existing arcane spellcasting class
5th +2 +1 +1 +4 Bonus feat, circle leader +1 level of existing arcane spellcasting class
6th +3 +2 +2 +5 Spell power +3 +1 level of existing arcane spellcasting class
7th +3 +2 +2 +5 Specialist defense +3, scribe tattoo +1 level of existing arcane spellcasting class
8th +4 +2 +2 +6 Spell power +4 +1 level of existing arcane spellcasting class
9th +4 +3 +3 +6 Specialist defense +4 +1 level of existing arcane spellcasting class
10th +5 +3 +3 +7 Great circle leader, spell power +5 +1 level of existing arcane spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Bluff CHA no no
Concentration CON no no
Craft INT no no
Intimidate CHA no no
Knowledge (arcana) INT yes no
Knowledge (architecture and engineering) INT yes no
Knowledge (dungeoneering) INT yes no
Knowledge (geography) INT yes no
Knowledge (history) INT yes no
Knowledge (local) INT yes no
Knowledge (nature) INT yes no
Knowledge (nobility and royalty) INT yes no
Knowledge (psionics) INT yes no
Knowledge (religion) INT yes no
Knowledge (the planes) INT yes no
Profession WIS yes no
Spellcraft INT yes no

Also appears in

  1. Forgotten Realms Campaign Setting

Spells for Red Wizard

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