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Exotic Weapon Master

(Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers variant, p. 53)

The only real requirement for exotic weapon master is commitment and perseverance.

Requirements

Base Attack Bonus: +6

Feats: Exotic Weapon Proficiency (any three)

Special: Ability to rage.


Hit die

d10

Skill points

2 + Int

Class Features

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +0 +0 Partial exotic proficiency +2
2nd +2 +3 +0 +0 Partial exotic proficiency+3
3rd +3 +3 +1 +1 Full exotic proficiency, improvised throwing weapons
4th +4 +4 +1 +1 Exotic focus, improvised melee weapons
5th +5 +4 +1 +1 Exotic specialization, greater improvised weapons

Class skills

Skill name Key ability Trained only Armor check penalty
Craft INT no no
Profession WIS yes no

Also appears in

  1. Complete Warrior

Spells for Exotic Weapon Master

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