Inaccurate?

Battlesmith

(Races of Stone variant, p. 97)

A battlesmith is a skilled dwarf armorer and weaponsmith who uses her experience in battle, as well as her masterful weaponsmithing and armorsmithing abilities, to create deadly items for her kinsmen to wield in defense of their homes.

Requirements

Base Attack Bonus: +5

Race: Dwarf

Skills: Craft (armorsmithing) 10 ranks or Craft (weaponsmithing) 10 ranks

Feats: Armor Proficiency (heavy) , Endurance , Weapon Focus (warhammer)

Special: The character must have created a dwarvencraft weapon (see page 159) and used it in battle.


Hit die

d10

Skill points

2 + Int

Class Features

Weapon and Armor Proficiency: Battlesmiths gain no proficiency with any weapon or armor.

One with the Hammer (Ex): A battlesmith's long hours at the forge grant her a special bond with a hammer. When wielding a warhammer that she has crafted herself, a battlesmith adds her Wisdom bonus as a bonus to the damage dealt by the weapon.

Secrets of the Forge (Ex): A battlesmith learns some of the great dwarven secrets of forging weapons and armor. A battlesmith receives Craft Magic Arms and Armor as a bonus feat, regardless of her caster level. Multiply the battle smith's class level by 3 to determine her effective caster level for the purpose of creating magic arms and armor (this benefit stacks with any other caster levels the battlesmith might have). For example, a 7th-level fighter/1st-level battlesmith would be treated as a 3rd-level caster for the purpose of creating magic arms and armor. A 7th-level cleric/1stlevel battlesmith would be treated as a 10th-level caster for that purpose. The battlesmith must still meet any other prerequisites for the item's creation. This stipulation might mean that she needs the assistance of other characters to complete the creation of an item.

Flesh of My Flesh (Ex): No armor fits so well as that created by a battlesmith for her own use. When wearing heavy armor that she has crafted herself, a battlesmith of 2nd level or higher gains a +1 sacred bonus to Armor Class. This bonus increases to +2 at 4th level.

Forged in Fire (Ex): At 3rd level, a battlesmith becomes inured to the effects of fatigue and exhaustion, and can ignore their effects for a number of hours equal to her class level. At the end of this time, if the condition remains, the battlesmith succumbs to the effects.

Tempered in Blood (Ex): Once per day, a 5th-level battlesmith can attempt to resist the damage from a single blow. The battlesmith can attempt a Fortitude save (DC 10 + damage dealt) when struck and damaged by a melee attack with a weapon or natural attack (but not by a spell or other effect). If the save succeeds, the battlesmith takes only half damage from the blow; if it fails, she takes normal damage. The battlesmith must be aware of the attack and able to react to it to use this ability. If she is denied her Dexterity bonus to AC, she can't use this ability.

Adaptation

While this prestige class obviously plays off the dwarf's love of weapon- and armorsmithing, it's suitable for nondwarves with a similar cultural connection to the smithy and the forge. In such cases, you can replace the racial entry requirement with a similar cultural requirement. This isn't a prestige class intended to represent a master weaponsmith. It's intended to showcase a smith who has a mystical union with the tools of war she creates.

Advancement

Level BAB Fort Ref Will Special
1st +1 +2 +0 +2 One with the hammer, secrets of the forge
2nd +2 +3 +0 +3 Flesh of my flesh +1
3rd +3 +3 +1 +3 Forged in fire
4th +4 +4 +1 +4 Flesh of my flesh +2
5th +5 +4 +1 +4 Tempered in blood

Class skills

Skill name Key ability Trained only Armor check penalty
Appraise INT no no
Concentration CON no no
Craft INT no no
Intimidate CHA no no
Knowledge (religion) INT yes no

Spells for Battlesmith

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